


I quickly noticed a couple of things that weren’t correct. I got about 170 different meshes and I decided to just select all meshes and drag them into the viewport.Īnd to my surprise, it actually worked! hurray for common sense!!Īlas, my victory was short. I got about 90 messages, could have been just informative, but I didn’t get a good feeling.

The first indication something wasn’t going as planned was this message: I opened Unreal Engine 4.0 (4.20.something at the moment) and decided to just import the FBX. I went with the default settings, and got a the file I wanted.Īs a test, I opended the file in Windows’ 10 paint 3D: One of the advantages of VW is that you have a ton of export options, a lot of which I don’t even know what they’re good for.īut let’s start with an industry standard, export to FBX. I opened VW and opened one of my school designs, a self designed kitchen: So my idea was to build a “professional” 2D/3D plan in vectorworks, export it to FBX, 3DS whatever and import it into Unreal, because, that’s how things should work, right? NOTE: the findings below are not the correct way to do this right, It’s just to show you what I did, and probably what I did wrong. To save you at least a couple of hours of your life, I’ll try to share my findings. It became pretty clear this was the way to go for me. Won’t go into details why.Īfter working a couple of years with VW I wasn’t really satisfied with the render quality.ĭuring school I got to work with Artlantis, which provides better renders, but it’s just a horrible program performance wise.Īfter some research I came across Unity & Unreal Engine 4.0 (UE4). I must say, it is a pretty good program, but I’m not a big fan. Using v2016, 2017 and comming year I’ll be using 2018. I for one, had the “luck” to get familiar with Vectorworks. Autocad, Revit, Vectorworks, Archicad, the list goes on and on. There are are ton’s of architectural program’s out there.
